﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace StrategyGame.Model
{
    public class Group : Thing
    {
        public Group()
        {
            Members = new List<Person>();
            SubGroups = new List<Group>();
            ParentGroups = new List<Group>();
        }

        public List<Building> Buildings
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<StrategyGame.Model.Item> Posessions
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<Person> Members { get; set; }

        public List<Area> ControlledAreas
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<Group> SubGroups { get; set; }
        public List<Group> ParentGroups { get; set; }
    }
}
